Evony Offers Familiar Medieval Gameplay

posted on 10 Dec 2009 14:01 by harper

A large number of games categorize under MMOBBG—massively multiplayer online bulletin board game—very similar to MMOBBRPGs), having the entire game primarily made up of text and descriptions, although images are often used to enhance the game.The foremost reason is that the game is free, at least for those who can practice restraint and not pay for extras.

 

Upon logging in, a first time gamer will probably experience severe deja vu.The graphics are generally clear and smooth, yet with a low strain on computer resources.  The layout, look and style of play is an amalgam of nation-building strategy games such as Sid Meier's Civilization series or the Age of Empires series.

It works on most current browsers, although some players may find they need to upgrade for the game to load.

 

The player starts as a medieval lord or lady with a city, a city hall, some basic resources and some people to rule.

The game will feel familiar to anyone who has played a popular middle ages computer strategy game.  The new lord or lady also gets seven valuable days beginner protection from attack.So many gamers will be able to jump in with little instruction.  From there, the player must construct buildings from farms to barracks to feasting halls; recruit heroes and train armies to defend from neighbors and expand territory; and develop new technologies to improve the kingdom.For beginners, there are quests and beginner packages to help steer them in generally the right direction.

 

Evony does boast a large player base, with more than 120,000 members on the site message board alone and more than 100 available servers to play on.

Once the player builds a marketplace, the in-play war games resource trading system is actually pretty useful - allowing selling of excess resources at the best possible price or buying needed materials at the lowest possible price.  Evony claims more than 5 million active players since April 2009.

There is a waiting period on some in-game communication, but after that, the social interaction among allies and neutrals ranges from cordial to friendly.  And it's popular for good reason.Among potential enemies, the communication is terse ("Leave my lake alone!", for example).

2012 WE WERE WARNED OF WOW

posted on 10 Dec 2009 14:01 by harper
A large number of games categorize under MMOBBG—massively multiplayer online bulletin board game—very similar to MMOBBRPGs), having the entire strategy games primarily made up of text and descriptions, although images are often used to enhance the game."Quick fix" MMOGs, such as Racing Frogs are MMOGs that can be played with only a small amount of time every day.  Most other MMOGs are apparently simulation games, such as Motor City Online, The Sims Online, and Jumpgate.MMOPGs, or massively multiplayer puzzle games, are games based entirely on puzzle elements.  In April 2004, the United States Army announced that it was developing a massively multiplayer training simulation called AWE (asymmetric warfare environment).It is usually set in a world where the players can access the puzzles around the world.  The purpose of AWE is to train soldiers for urban warfare and there are no plans for a public commercial release.Most games that are MMOPGs are hybrids with other genres.  Forterra Systems is developing it for the Army based on the There engine.There are also massively multiplayer collectible card games: Magic: The Gathering Online, Astral Masters and Astral Tournament. [16] Alternate reality games (ARGs) can be massively multiplayer, allowing thousands of players worldwide to co-operate in puzzle trails and mystery solving.Other MMOCCGs might exist (Neopets has some CCG elements) but are not as well known.Some recent attempts to build peer-to-peer (P2P) MMOGs have been made.  ARGs take place in a unique mixture of online and real-world play that usually does not involve a persistent world, and are not necessarily multiplayer, making them different from MMOGs.Outback Online may be the first commercial one,[17] however, so far most of the efforts have been academic studies.[18] A P2P MMOG may potentially be more scalable and cheaper to build, but notable issues with P2P MMOGs include security and consistency control, which can be difficult to address given that clients are easily hacked.  Considered by some to be an MMORPG, Castle Infinity was the first MMOG developed for children.  Its gameplay, however, is somewhere between puzzle and adventure, making it more like a massively multiplayer games platformer than an MMORPG. 

Real-world simulations

posted on 10 Dec 2009 14:00 by harper
World War II Online simulation game showing the high level of realism and numbers of players during a special event in June 2008.The MMOG genre of air traffic simulation is one example, with networks such as VATSIM and IVAO striving to provide rigorously authentic flight-simulation environments to players in both pilot and air traffic controller roles.  Some 400 people had spawned in for this gathering in this location in the game.In this category of MMOGs, the objective is to create duplicates of the real world for people who cannot or do not wish to undertake those experiences in real life. Some MMOGs have been designed to accurately simulate certain aspects of the real world.For example, flight simulation via an MMOG requires far less expenditure of time and money, is completely risk-free, and is far less restrictive (fewer regulations to adhere to, no medical exams to pass, and so on).  They tend to be very specific to industries or activities of very large risk and huge potential loss, such as rocket science, airplanes, battle tanks, submarines etc.Another specialist area is mobile telecoms operator (carrier) business where billion-dollar investments in networks are needed but marketshares are won and lost on issues from segmentation battle game to handset subsidies.  Gradually as simulation technology is getting more mainstream, so too various simulators arrive into more mundane industries.A specialist simulation was developed by Nokia called Equilibrium/Arbitrage to have over a two day period five teams of top management of one operator/carrier play a "wargame" against each other, under extremely realistic conditions, with one operator an incumbent fixed and mobile network operator, another a new entrant mobile operator, a third a fixed-line/internet operator etc.  The initial goal of World War II Online was to create a map (in north western Europe) that had real world physics (gravity, air/water resistance, etc), and ability for players to have some strategic abilities to its basic FPS/RPG role.Each team is measured by outperforming their rivals by market expectations of that type of player.  While the current version is not quite a true simulated world (lacking details such as weather), it is very complex and contains the largest persistent world of any war online games.Thus each player has drastically different goals, but within the simulation, any one team can win. Also to ensure maximum intensity, only one team can win. Telecoms senior executives who have taken the Equilibrium/Arbitrage simulation say it is the most intense, and most useful training they have ever experienced. It is typical of business use of simulators, in very senior management training/retraining.